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Old 14-01-2012, 10:23   #11
Waj
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Originally Posted by Herr Lipp View Post
... I don't get it?

*n
Gaming community desperate for HL3

Valve completely silent about it

Trolls take image of Gabe Newell and insert HL3 reference

Geeks get excited and wank off

Geeks realise it was fake and commit suicide
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Old 14-01-2012, 10:29   #12
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Aaaahhhh...

*n
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Old 14-01-2012, 12:40   #13
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Not a geek just love hl games

lol at gym ball behind gabe
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Old 14-01-2012, 14:00   #14
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TBH I'm past caring now. Just like Black Mesa Source ffs.
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Old 14-01-2012, 14:09   #15
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Originally Posted by Peter Pervs View Post
TBH I'm past caring now. Just like Black Mesa Source ffs.
Problem is, it's a mod based on an ageing engine, sooner or later nobody will fucking care because it'll be such a pile of shit on release compared to everything else, nobody will be arsed.

It's like a HL1 or Q3 mod being released today, only the last vestiges of a dedicated community will give any sort of shit about it.
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Old 14-01-2012, 14:26   #16
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True.

The HL2 engine although aged, would still be okay even today for episode 3, simply because we would be getting more of the story. Just like the same engine was fine for Portal 2.

But an aged engine to play a game we've all essentially already played ten years ago Nah I don't think so. Not unless it's extremely well produced and I really bet it isn't.

Sorry I mean 14 years ago
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Old 14-01-2012, 14:32   #17
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Aye, L4D and Portal are made by Valve themselves and if the engine can't do something, they develop it in, as we've seen with the enhanced rag doll physics for Left 4 Dead.

This, as they've stated many times, is based on the version used up to Episode 1. Possibly Episode 2 by now if they went over stuff again but I doubt that. So being realistic, it's based on Episode 1, released in 2006, which was a good game, but not known for its visuals these days. So the very latest updates to the engine for Black Mesa are already 6 years out of date.

It's a shame, they're missing the opportunity to get this game to the generation of gamers who want it, who will still forgive the graphics and physics bugs, but each year that goes by, they give up and move on to better games.

It's like Zombie Panic source, we played that last night, awesome mod but the community has really died, one or two decent servers left with a useful amount of people in. There used to be a lot more. A HL2 mod just like Black Mesa.
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Old 14-01-2012, 14:45   #18
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lol at gym ball behind gabe
Obviously never used.
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Old 14-01-2012, 14:48   #19
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I think the mod scene itself will slowly die out over the coming years. Certainly in terms of conversion mods (as opposed to say promod for COD). The amount of time needed to craft the high quality models and textures, code the complex AI, etc. that modern games demand is just going to become stupid and completely unfeasible for the bedroom mod developer to do in his spare time.

That's why I think there has been more of a surge in 'Indie' games recently. These people are now just going about developing and releasing their stuff as a game in it's own right so they can make money from it and justify the time commitments in a way that a mod couldn't do.

BM:S for example - they'll have to release it free because of what it is, but if they'd pull all that time and and effort into their own game, they may have actually made some money out of it at the end. I think that's the direction more and more developers are taking now.
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Old 15-01-2012, 10:49   #20
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Originally Posted by LIBRARY DOG View Post
This, as they've stated many times, is based on the version used up to Episode 1. Possibly Episode 2 by now if they went over stuff again but I doubt that. So being realistic, it's based on Episode 1, released in 2006, which was a good game, but not known for its visuals these days. So the very latest updates to the engine for Black Mesa are already 6 years out of date.
According to their FAQ they're using the EP2 version of Source, so the 2007 SDK. It then says that they may port that to the 2010 version of Source but doesn't say whether they have or not.

Quote:
Which version of Source will be used in the Mod?

Currently the Orange Box version (Source SDK 2007, used in Half-Life 2: Episode Two) [1]. It is planned to port Black Mesa to the Source 2009/10 (the latest version of the engine) [2], except if Valve delays for too long the release of the Source 2010 SDK [3]. The 2009 SDK is currently not being used because of a lack of custom shader support, among other reasons [4].
Even if it's the EP2 version of Source, that's still pretty nice looking, especially as most people will be comparing it to the old original version of Half Life anyway.
Some of the screenshots look really good, and as I loved the original Half life I'd like to play BM-Source, but the delays have just meant I don't really care about following it's progress anymore.

From the stats page it still seems like they're working on it, but I really think they need to get it out this year because even an updated Source version of HL1 will still be getting too old in 2013 to have a real impact, especially if HL3 appears first using a brand new engine or something.
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